Gained from rerolling a bell at Yun-Shul, and can not be selected in the character customization screen. This flaw prevents you from rerolling your resonance with Yun'Shul until it's removed. Increases Resonance Startup by 1 second, along with a varying unique debuff, depending on the Resonance. "Your Resonance is harder to call forth." ![]() Given after removing Oath: Oathless at Yun'Shul. You regenerate slightly less at campfires. A fragmented memory of a promise you made to yourself? You find it harder to Rest properly." Sharply increase the EXP curve, making leveling slower, especially on later levels.Ĭount as 2 flaws, cannot be taken with another flaw. "You learn things at a slower rate than others." Hunger and thirst depletion is increased to ~150-200% "Your hunger and thirst is depleted faster." "All sanity gained from attacks is heavily amplified."Īll incoming insanity and insanity damage is increased greatly. To get this flaw added to the flaw selection screen, grip a reputable member from any factions eg. Paying to restore reputation only resets up to the default, low reputation. Low enough that, starting from power 5, you can be hunted for bounties.Not low enough to disable blacksmith and antiquarian.Low enough for guards to aggro on sight. ![]() Start with low reputation toward all factions. Gained from obtaining the Blindseer Oath. Gremor's who are blind see better than others, being blessed by Navae.This flaw does not provide protection from flame blind and gaze. You have a less extreme version of the Blinded Talent, with things further away than a short distance being very hard to see. The reduced regeneration is a flat number, meaning this flaw is more damaging at low Tempo and less at high Tempo Stationary Enemies/Monsters can spot you from a further distance, and with less difficulty when not crouching.īlood loss from all sources is increased by an unknown amount. Lose a tiny amount of hunger (2-3%) when gripping NPCs or other players. "Having to physically take the life of another makes you lose stomach." You can only eat plant-based foods, and cannot obtain the Carnivore Talent, but allows you to get the Herbivore and Iron Gut Talents at 10 FTD. Picking more Flaws allows more Boons to be picked. They usually have more of an impact than Boons. Unlocked from paying off your negative reputation with any faction.įlaws are negative and harmful effects. Reduces amount of negative rep gained and makes it so Guards wont kill you when they get you downed. "You sweet talk your way out of trouble, gaining less bad reputation from commiting crimes." carry load."Ĭarry load is increased by 50, item stack limits are increased by 25% (rounded), and food max quantity is slightly increased. "You gain an extra ace every other Whisper roll."Įvery other (2nd, 4th, 6th, etc.) card roll, you are able to gain an extra ace. Reduces the amount of armor durability lost from being damaged by an unknown amount. "Your armor retains more durability when attacked." Parasites also accumulate on you ~33% slower. "You are more resistant to environmental effects." Increases stat EXP gain by possibly 10% if no players aid you in taking down an NPC. "Doing things alone yields greater experience." (Cannot be used if you have 0 investment points)ĭoes not generate points over the total maximum, and instead, takes them away from levels in the late-game. Gain 3 free points every Power up, consuming an investment each use. "You get a free attribute to invest in every level." Increase Hunger/Thirst gain from food and drinks by an unknown amount. The number of Boons able to be picked is dependent on the number of Flaws that have been picked, with more selected Flaws equaling more Boons able to be equipped. They usually have less of an impact than Flaws, though. ![]() These last rewards do not change no matter what you do or what choice you make - no matter whether you kill or spare Ron Hope, this outcome and rewards are fixed.Boons are positive and helpful effects. His assistant then admits to you in dialogue that HopeTech will probably endure despite this, as one man dying probably isn't going to drag down a full interplanetary conglomerate.Īfterwards you go back to the Freestar Rangers and explain everything that's happened, and while the Marshall is a bit bothered that you shot a member of the Council of Governors, Hope was provably guilty and attacked an officer attempting to arrest him, so the whole thing is waved off after a bit of bickering.Īfterwards, you're made a proper Ranger, and given credits, special weapons, gear, and even a free new ship that's specialised for combat and disabling enemy craft, clearly designed for those who know how to dock in Starfield and board ships. If you choose to kill Ron Hope, there won't be any bonus financial reward beyond the minor credits and ammo you can pick off him and his security detail for doing so.
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